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I think there is some bias in that younger developers are the ones with the time to share their opinions over social media, but also have the least amount of money / influence with which to buy tooling. Certainly, when I started programming, I didn't have any budget for tools. I was lucky to even have a computer. Thus, I had no choice but to use free tools. People hold on to that experience long past the point where the monetary cost of tooling is meaningful. Influence is the biggest problem, which is why I mention the junior vs. senior divide. When you want to buy software at work, you aren't typically given a budget and a credit card with which to buy the tooling. You have to justify every case. No junior developer wants to be the squeaky wheel that's always begging for cash for tooling, so they do without. Or, if they do decide to buy tools, they're met with the "alternatives analysis" phase of approval -- you invested time learning this tool that you now want to buy, go do that three or four more times while still completing your normal work, to make sure we don't waste any money. (You can see why writing your own stuff from scratch is so popular -- no approval process. You just do it.) Tools are also special in that they come with a time cost and a dollar cost. I have never seen a product that will save me time without any effort on my part, but would love to buy such a thing if it existed. Instead, you have to pay the fee, and then learn the software. (So the actual cost is your hourly rate * the time to learn, plus the actual dollar cost. At least free projects or writing it yourself don't have the actual dollar cost. The training cost leaves the most sour taste in my mouth. I've wasted countless hours reading, excuse the term, dogshit, documentation for something I paid a lot of money for. Every time this happens I think to myself that writing a version of this software that actually works would have taken longer, but at least I'd be enjoying myself. Never forget that your mental health has value.) Finally, software vendors are doing a terrible job, in general, of pricing their product for the developer market. The biggest problem that I run into is per-user pricing. It gets costly very quickly, either in money or in toil. The monetary cost scales with the number of people that use it, and if you want to avoid the anguish of deciding who is a first class citizen that gets access and who is a second class citizen who has to beg someone with access to do something for them, you have to buy an account for every user. Even for things that one person may use once a year, you take a lot of autonomy and the potential for ownership away if they can't use the tool. But, they charge you like every user is using it for 8 hours a day, 40 hours a week. Personally, that has been a recurring problem for me. The tools that take me longest to get approved are minor productivity enhancers with per-user fees. Tools that have a per-organization or usage based cost are easy. (Examples: CircleCI, Sentry.) Tools that have a per-user fee are hardest. (Examples: Github, Codecov, Cypress Dashboard, Retool.) I work on a cloud service that had a per-user charge, and it went exactly as I expected -- few people would sign up, and when they did, they shared accounts to keep the cost down. We changed it to a usage-based fee, and a month in the people that actually sign up and start using the service increased dramatically. No longer do customers hit a paywall where their 0 -> some usage costs an amount of money that requires an in-depth approval process with their higher ups. No longer do customers hit a wall where some team members have to be made second-class citizens that can't use the software. People can gradually go from a $0 bill to a $0.01 bill, and invite everyone on their team to contribute, without having to come up with some way to share accounts. It's really great, and everyone that sells per-user licenses should think long and hard about how many people they are flat-out turning away. Anyway, my point is that developers aren't selfishly collecting money without spending it on software. I'm sure they'd love to, but there are a vast number of complications standing in their way. Remove the complications to collect their money. |