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by dragonwriter 1913 days ago
> I never understand why operator overloading is said to make things more readable.

Because, used properly, it does.

> If the meaning of an operator can change wildly with the operands then that's just confusing

Yes, irresponsible use of operator overloading makes things confusing.

Overloading enables preserving existing semantics with new types that have similar semantic roles, it also enables natural, concise, domain specific notation which may sometimes have different semantics than the standard use (while wild, unpredictable semantic swings hurt readability, humans are naturally quite good at incorporating context into interpretation of symbols/language, and avoiding context sensitivity for naive simplicity does not aid readability.)

Verbosity can be quite bad for the ability to quickly grasp the meaning of things.

> People seem to confuse "less typing" with "simpler

Conciseness (not mere terseness, but clarity and terseness together) greatly aid readability. Verbosity is not zero-cost.

1 comments

> Conciseness (not mere terseness, but clarity and terseness together) greatly aid readability. Verbosity is not zero-cost.

I've been coding for 40-ish years. I've never found this to be true. Simple expressions are (in my experience) more readable.

I understand it like this: to understand a complex expression you have to unpack it in your head to a simpler version in order to grok it. This is an operation you don't need to do if the expression is in the simpler, more verbose, version in the first place.

This is a known thing in writing, btw - complex sentences are harder to read. If you want your audience to understand you, write more, simpler, sentences.

> I've been coding for 40-ish years.

Good for you, I've only been coding for 38 years.

> Simple expressions are (in my experience) more readable.

Simple is not the inverse of concise; there may be times when simpler expressions are more verbose, but that's not even approximately generally the case. “x²+1” and “x*2+1” and “add(pow(2,x),1)” and “x raised to the second power plus one” are equally simple (or, at least, the later ones are not more simple), but they are progressively less concise.

(It's true that expanding the space of concise expressions may require more complex notation, and when the notation is unfamiliar, that creates a learning curve for learning the notation, but there's a reason people familiar with domains develop notations that support more concise expressions.

> I understand it like this: to understand a complex expression you have to unpack it in your head to a simpler version in order to grok it.

That's true of complexity of expressions, but again that's not the issue here. And concise notation expands the kind of expressions that can be grokked by pattern recognition rather than unpacking.

I think for terser expressions to be more readable, the reader has to be more context-aware and generally more immersed in the paradigm. There's an understanding of the language that needs to be acquired.

Less terse language relies less on shared context, and thus is easier on newbies. There is less assumed knowledge, more things made explicit.

> And concise notation expands the kind of expressions that can be grokked by pattern recognition rather than unpacking.

I have this totally the other way. After years of coding in Go, I can parse "if err != nil" subconsciously and only ever deal with it if it's not that (e.g. if err == nil). It's not concise, but it is very, very easy to read.

I can comfortably display maybe sixty lines on my screen. “if err != nil” wastes three of them, every time I do anything. I don’t want to explicitly bail out on an error for the same reason I don’t want to explicitly set up a stack frame or interpolate values into a string. I only want to deal with how this program is different than other programs, not the mechanics of how f(g(x), h(y)) is orchestrated.

Any worthwhile tool is going to be used for years, and you’re only going to be newbie for a small fraction of the time. It’s better to invest time learning a good notation than to force all the expensive experts to slog through a bad notation forever.

dude, scrolling the page is literally a finger on the mouse wheel. I don't think "I need to see my entire program in one 60-line screen" is a good dynamic for coding.

Explicitly handling errors is one of those things that you get used to, for really, really, good reasons, when learning Go.

> Any worthwhile tool is going to be used for years, and you’re only going to be newbie for a small fraction of the time. It’s better to invest time learning a good notation than to force all the expensive experts to slog through a bad notation forever.

No, because assuming the next developer knows as much as you is probably wrong. Because reading code you wrote 6 months ago is like reading an alien script. And because Go (for very, very good reasons) optimises readability over terseness.