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by qw3rty01
1909 days ago
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You can absolutely refactor in factorio...in fact you have to refactor as you get access to better technologies. Just like software, refactorability is largely dependent on how well you design your base at the beginning. If you leave plenty of room for expansion and compartmentalize different production areas, it makes it extremely easy to upgrade with minimal disruption to the factory. And also like software, if you don't put any thought into the design at the beginning, it will probably be easier to start from scratch than try to redesign on the fly. |
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These are all things a new player has no clue about. All you're really saying is an experienced player that has done enough researching and equation balancing (X miners feeds Y furnaces and a line of belt can support Z miners) ahead of time should be able to design a base that doesn't require too much demolishing. And presumably, not overdesign in unnecessary base components.
It assumes perfect knowledge.
The closest to refactoring in Factorio is the ability to use bots to tear down and build blueprints. But you get that ability long after it would first be useful - that would be around when you get plastics, which easily triples the size of your base.