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by hobs 1910 days ago
Factorio is very much like programming on a good team, automation, expansion, refactoring, tooling used to solve your problems.

Satisfactory is cool, but at no point do you get the "ok so I built this entire factory and now I can just replicate it modularly" - no, just place every, single, block, by, hand.

To me factorio is a rethinking of the RTS game, satisfactory is like a really nice minecraft mod.

2 comments

> satisfactory is like a really nice minecraft mod.

Which is ironic considering a big part of the original inspiration for Factorio was factory building mods for minecraft.

Factorio didn't have blueprints either, early on. I suspect Satisfactory will add them as it is still in early access
They've said they won't have blueprints.

Now, granted, they might change their minds -- but it's hard to imagine how blueprints would work. Factorio is played on a 2D plane, with few obstacles in general and none that can't be removed; Satisfactory is played in a 3D world with immutable obstacles.

The game is tuned towards not needing blueprints. You don't need large quantities of anything, just a small amount of every item -- the complexity scales up, but the scale itself kinda doesn't. Yes, some players will attempt to turn the entire output of the map into turbo-motors, producing exactly the right amount of every ingredient, and will build their factory in the sky to avoid dealing with the terrain--

And yes, blueprints could be useful in this specific case. But that's not most players.

I think its possible, and I might switch over my opinion if such a thing existed - it'd still be hard to optimize it to build worlds of "factorio level" complexity.