|
|
|
|
|
by Datenstrom
1910 days ago
|
|
When I worked on robotics I often found myself reaching for behavior trees for anything complex over a FSM. See section 2 of "Behavior Trees in Robotics and AI"[1] for an example of how much simpler they are. I think they are popular in game dev too but I've never worked in that field. [1]: https://arxiv.org/pdf/1709.00084.pdf |
|