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by yoz-y 1920 days ago
I had a shower thought the other day. When playing games it's often quite normal to lean left, right, back in the heat of the moment. (The good old falling out of a chair in the heat of the moment).

It would be nice to have some sort of simple peripheral that would allow to translate simple body movement and maybe breath patterns (multiple games have a button to hold breath) into controls. I know that VR is a thing but I think there is quite some space between here and there.

For office style work one idea would be to have an extended desktop with parallax.

2 comments

Head tracking (without full VR) is quite a big niche in flight/space sims, whether just for rotations or a limited amount of translation as well. It's much more natural using your head to look around, keeps your hands on the flight controls, and frees up hat switches and other buttons which no longer need to serve that purpose.
I got to play HL:Alyx recently and it felt sooo awesome to peek around corners. I definitely want more bodily interaction in VR as it grows.