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by armagon
1920 days ago
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When working with React and Redux and Redux Sagas, I wish I could more easily figure out causal chains for what happens. When I previously did work as a game programmer, for most things (except, say, debugging why things rendered a certain way), you could just go to where the thing happened, put in a breakpoint, and you'd get a beautiful call stack making it easy to reason about how you got to where you are. In my current web development work, using the aforementioned tools, where it isn't just one thing calling the next, but there's a huge amount of indirection and message passing, I have to spend a ton of time figuring out what set of events occurred, and where, and why, to figure out why I got the result I got. |
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