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by vvanders
1921 days ago
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Let me try to be a bit more to the point, game engine features are not just "drop-in", by adding a feature to one part of the engine there's a high probability that you make another part of the engine worse. There's a reason that they say performance is the most leaky abstraction. |
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I get what you are saying and it definitely applies to the core architecture of the product, but if you have a large number of customers each with their own needs then I would be surprised if there were zero parts of the product that were modular or interchangeable.