Source?
[1] https://www.researchgate.net/publication/257768246_Electrici... - US energy consumption by video game consoles in the US alone was 16 TWh in 2010
[2] https://grist.org/article/video-games-consume-more-electrici... - Globally, PC gaming (not console gaming) was estimated at 75 TWh in 2018
I can't think of a way to immediately gather any evidence for this either way but it seems like a plausible position to take.
(However - I think the value > utility chain is easier to argue for with gaming. I'm not making the same argument as the parent post.)
[1] https://www.researchgate.net/publication/257768246_Electrici... - US energy consumption by video game consoles in the US alone was 16 TWh in 2010
[2] https://grist.org/article/video-games-consume-more-electrici... - Globally, PC gaming (not console gaming) was estimated at 75 TWh in 2018