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by techlaw
1911 days ago
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The web is reliably the best platform for the games our nonprofit produces. And we've produced dozens of them played by young people around the world for the past 15 years. (Yes, we've had setbacks with deprecation of Flash and Unity Web Player but webGL has been fantastic.) Although the games are also available through the appstores or for direct download, those channels are not as accessible for many people, especially those on the other side of the digital-divide. No smartphone, tablet, or home PC? Then turn to the web instead: our evidence-based and award-winning games are used by educators in classrooms, by parents at home, and by young people who access them via public libraries. The web is the best outlet for these games because it is by far the most accessible of platforms. These games are also much safer from a privacy perspective via the web than installing an always-on & always-tracking game from Google Play. And though these are not AAA games and they don't include microtransactions or advertisements that merely means nobody is getting rich from them. But that isn't our goal. Our goal is to drive positive change in the most efficient way possible. Genuinely free video games via the web is how to safely reach and empower hundreds of thousands of young people around the world about issues important to them. |
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All due to how browsers block access to drivers or specific cards.