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by jsheard
1915 days ago
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AMD doesn't particularly need to limit RDNA2 mining because those cards are inherently less desirable for miners. RDNA2 is designed around relatively slow memory with a big chunk of on-chip cache to compensate, which works quite well for games but the random memory access pattern of crypto mining blows the cache and bottlenecks on the slow underlying memory bus. https://www.overclock3d.net/news/gpu_displays/amd_s_rx_6700_... It's not like AMD is above artificially limiting the performance of certain workloads when it suits them, they do it with CAD applications unless you pay the workstation tax. |
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I'm curious about that, do you have an example? I only know of nvidia consumer drivers giving you abysmal performance if you try to use fixed function pipeline line or wireframe rendering with opengl. Or at least they did a couple of years ago. As soon as you used shaders to render the same lines everything got super fast. I always suspected it's their way to force users of CAD systems to buy their pricey professional cards. No game would use opengl line rendering without shaders or if any game did in the long gone past it's probably so old and the line count so low that it would be still fine with the artificial slowdown.