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by closeparen 1916 days ago
In my experience, designers work in Figma. Then they play with and give feedback on what the mobile engineers actually built, same as the rest of us. Their critiques become backlog items and it is ultimately up to the PM which of them to prioritize and whether they are launch blockers. They may very well be fanatical about feel, but at the end of the day there is a long line of people who want mobile engineers to change things and they will not always be able to skip to the front. With visuals, on the other hand, they provide the engineers with detailed layouts and assets, so their intentions are almost always carried out precisely.
1 comments

This sounds right on in my experience, though I would say a truly good UX designer should know the usability of what they're designing in Figma and understand those limitations enough to work with a developer during the design process if needed to refine a non-standard action/animation.