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by jdmoreira 1916 days ago
I'm an iOS developer. The problem is multifaceted. Designers have completely disregarded these devices. They design for the latest and greatest in Figma and when we implement their design and eventually run it on an iPhone SE of course everything is super crammed, labels overflow into each other, you can't see some text, things just generally look bad, etc... etc...

Our UI code has multiple ifs at this point where we have handle smaller screens explicitly.

As iOS developers stuck into this position we have grown to despise having to deal with smaller screens. It just feels like we can't win.

1 comments

This is not a mobile device problem or an iOS problem. This is a competence problem with your designers. The role of a UX designer is not to produce a portrait-only, default-font-size-only pixel-perfect picture on three popular phone screen sizes, and throw it over the fence for developers to develop and not ask questions. Designers must ask, what if the user prefers landscape mode? What if their fonts need to be larger for accessibility reasons? What if they are on an odd sized phone, or even one we haven't even seen yet?
Exactly.

It is just mediocre design.