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by shadowfaxRodeo 1917 days ago
Everybody fits into a 1%.

Why design for vision, hearing, motor, cognitive impairments, older browsers, feature phones, 2g connections, motion sensitivity, unusual input devices, smart watches, tvs, game consoles, low-powered devices, languages other than English?

I don't mean to sound harsh, but I'm very tired of hearing this argument. It's not that hard to accomodate people, especially on Apple devices, they give you all the tools to do this.

Don't be shocked if X group is a small fraction of your users if your design has made it clear they're not welcome.

1 comments

Maybe they aren't worth my time. What if I am running a bootstrapped startup, and supporting small screens is the difference between being able to out-compete my competitors on features or not? Just because these tools exist does not make it zero effort.

It's a very entitled view to assume that every product has a duty to accommodate you. Yes it feels bad to be left out of something, but that doesn't mean it's owed to you.

I'm talking from the perspective of the developers. It's not that difficult to accomodate people. Following principles on progressive enhancement is actually easier than not doing it.

If you're looking for a way to out-compete your competitors, how about making an app that works for the people they've left out?

> If you're looking for a way to out-compete your competitors, how about making an app that works for the people they've left out?

You're free to run this experiment, but my guess is that it will not be a meaningful differentiating factor

That experiment has been run and it’s a major success, it’s the iPhone.

https://www.computerworld.com/article/3273107/10-apple-acces...

1%s talk to other 1%s