| Thanks for the thoughts everyone. A few responses all around... DStein2: I've been given repeated and direct advise not to pursue funding without a functioning prototype; most important reason is b/c terms are never favorable. I should add that quite a few of the folks we've talked to have been very interested, it's been more that the fit really hasn't quite been right on both sides yet. And if I've learned anything from the engineers, it's that this game is about 5% idea/95% follow-through. Steven: I can't really dive into this but it's just not as simple as you think. Trust me, I wish it were, but employee NDAs and such are major hurdles. Also, I've not ruled out getting a prototype done, but of of the engineers I've talked to (>15) most said they would prefer to be involved from the beginning as opposed to inherit a prototype. Hoodoof: I am definitely planning to learn as much as I can, and would like to develop the skills to build a prototype, at least. I was just pointing out that I have a respect for the experience developers have. Yes, I think I have a strong work ethic, but that's quite different than being adamant I'll be able to out program more experienced people. |
As for possibly getting a prototype done, I don't understand the comment here. If you outsource the work, you pay X and they code Y and you guys do the exchange. There's no inheriting or whatever you're referring to. Sounds more like you're trying to recruit employees or something than to purely just get the prototype finished.