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by m_myers
1913 days ago
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One of Red Alert's hacks was making dogs (the unit) distinct from dogs (the projectile). That is, a dog was a dog until it began its attack. At that point it transitioned into a dog projectile, which looked like a leaping dog but wasn't targetable. Then when it collided with the enemy (infantry only), the enemy was insta-killed and the dog transitioned back into an interactible unit. What this meant is that you could use rules.ini to make an anti-infantry submarine that launched dogs, if you so desired. Or a dog artillery. Or a dog man that used his dog gun to shoot dogs at men. |
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the hacker had changed his infantry so they were very cheap, and fired different weapons. he planned to win by building a barracks and spamming out his super soldiers. but there's one thing he hadn't counted on: dogs.
not only did they have the dog projectile behaviour, but infantry also had a behaviour where they had a few seconds when emerging from a barracks where they had a running animation, we're targets, but couldn't fire.
by spamming dogs, and sitting one directly outside each barracks he built, I effectively plugged each inflow of super soldier, as the dog would turn into a projectile and instantly kill all emerging infantry.
good times. and that was a particularly satisfying rage quit...