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by millstone 1913 days ago
How do you find Rust to be so much more productive than C++?

I find C++ more productive. In C++ I mainly fight with template error messages. In Rust, I fight with typechecked generics, inserting & and '_ here or there, adding and deleting imports, refactoring to add Some and Ok - tons of nonsense housekeeping. These features have value but are quite a slog when writing code.

2 comments

Those "tons of nonsense housekeeping" help me detect and avoid bugs. Memory unsafety is not the only category of incorrect code – a bug is a bug, even if it doesn't enable an attacker to gain access to your system.

Some of the kinds of bugs that are much easier to accidentally write in C++ than in Rust are: use-after-free, use-after-move, out-of-bounds array accesses, data races and other synchronization errors. I want my code to be correct, even if it runs in a sandbox.

I agree. In Rust I write correct code slowly. "Productive" I am not.

But the great strengths of Rust, like memory and thread safety, are blunted in WASM, which is already memory-safe and thread-crippled. So Rust's success in WASM must be due to other factors.

> I agree. In Rust I write correct code slowly. "Productive" I am not.

I'm confused by that statement. Do you not care whether your code works correctly? Do you consider finding and fixing bugs to be separate from writing code?

Rust has lots of nonsense with zero practical benefit. Examples: PhantomData, higher-ranked trait bounds, "upstream crates may add a new impl". I have satisfied the compiler but no bugs were prevented. It's just busywork.
You don't have to use PhantomData.

> "upstream crates may add a new impl" I have satisfied the compiler but no bugs were prevented.

Trial-and-error debugging which version causes a bug is busywork, preventing it right when someone introduces the potential problem is at best annoying, but very fast compared to the alternative.

You do have to use PhantomData, otherwise it won't compile:

https://play.rust-lang.org/?gist=84883cb7cdd09acdcd919888cef...

It's especially bad if your type is an enum, since there's no obvious place to put the PhantomData:

https://github.com/rust-lang/rust/issues/32739

> Trial-and-error debugging which version causes a bug is busywork, preventing it right when someone introduces the potential problem is at best annoying

It's a silly limitation. For example, u64 and u128 are not From<usize> because...well I have no idea. But you can't make them From, because Rust wants to reserve the right to make them From in the future. And you can't write a function that assumes they are NOT From, for the same reason.

So it's pointlessly hard to write generics over integers. I encounter lots of weird holes like this.

https://play.rust-lang.org/?gist=600a1ca784ee7df02351e58df43...

How are Some and Ok nonsense housekeeping? These things are fundamental parts of your program’s logic. Without them you are playing Russian roulette with runtime errors