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Here's the problem: scarcity exists on the creative side of the entertainment business, but it's scarcity by way of cost-prohibitive access. What's scarce? Access to $20MM-a-movie actors and $8MM-a-movie directors. Access to $200MM productions. Access to creating the "tentpole" movies and shows that result. All of these things require outrageous amounts of capital, and they're all dependent on the ability to monetize the end result by many multiples of production and advertising costs by way of theatrical distribution, DVD sales, licensing and merchandizing, and various other derivatives of the original work. At least one major revenue stream, DVD sales, is collapsing steadily. This leaves box office and derivatives and licensing. Derivatives have never been huge business, or at least not a sturdy enough pillar to bear the weight that DVD sales have borne. And licensing has always been mere icing on the cake, except in the case of titles perfectly suited to it (such as Star Wars). As the downstream revenue sources dry up, so too will the big production dollars, and so to will the scarcity of access to "Hollywood-quality" creative. At least for most companies. What's going to happen? One theory is that we're going to see some sort of price discrimination at the box office. Big tentpole movies cost more to make than do lower-budget romantic comedies, for example, and so tickets to Transformers XXIV will cost more than tickets to Generic Sandra Bullock / Jennifer Aniston RomCom. (Arguably this is already starting to happen, if you consider 3D to be a price discrimination mechanism. Whether by intent or by accident, it functions like one). Another theory is that we're going to see a hollowing out of the middle tier of the film and TV businesses. You'll have giant studios making giant movies, and you'll have tiny indies making tiny movies. But there will be no middle ground, because it will no longer be profitable. All of this assumes, of course, that production costs hold steady or increase. And so long as there are folks out there willing to pay $20MM for a single actor or $8MM for a director, they will. But the bottom might drop out of that market eventually, too. Or it might stratify dramatically as outlined in the previous paragraph. |
You can see this already in the game industry. EA, Activision and Ubisoft have all transitioned to a franchise-only tentpole-or-bust strategy. The independents are struggling to compete with those production values, while two and three-man shops are making respectable livings from sub-$10 downloadable games.
I personally think the middle-ground will bounce back eventually. If only as a place where smaller studios bet their past success on a passion project.