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by shimfish 1918 days ago
I make kids apps.

Firstly, I'm not sure the struggling to survive demographic are the ones giving devices to their children.

Secondly, kids (and adults for that matter) have been conditioned by the market to expect software for free. You can read all my reviews on Google Play to see how offended they are that stuff isn't free, with some even moaning that there should be video ads that will unlock the app for 30 minutes.

Thirdly, I've seen YouTube videos made by kids specifically giving instructions how to download my apps for free. In fact, generally you just need to sideload just one "alternative app store" and you're good to go. This isn't rocket science. It's following a few simple steps that aren't hard to find.

Finally, I'm making broad generalisations about the vast majority of app store activity. The existence of fisherfolk isn't relevant here. I know people are enabled by the App Store existing. I've been lucky enough to live comfortably for the past decade entirely because App Stores exist. I'm merely offering a few thoughts from the perspective of a long term app developer that some people may not have realised.

2 comments

> struggling to survive demographic are the ones giving devices to their children.

You will be surprised. It is common for India to own a smartphone but not a toilet. IT is also common for the entire family to use the same smartphone and as the working dad returns home the kid jumps on his phone to play his/her favourite game.

Do you see a difference with the Apple App Store?
For my latest app, which is free with in-app purchase area unlocks...

Google Play: 10 times the amount of downloads than Apple Store

Apple Store: 2.5 times the income of Google Play.

Reviews on Google Play frequently mention how everything should be unlocked for free. Apple reviews seem to focus more on what extra content they would like to see.

Piracy on my paid apps seemed to be way, way higher on Android.

Have you tried switching to the ads model on Android (like suggested by your app's Android feedback/reviews)? I am curious if that would increase your revenue from Android users and somewhat lower piracy?
I've always been uncomfortable with the idea of advertising to children directly in an app.
Good for you as a parent I don’t allow my children to use apps with adverts. If the app is free with ads we buy the ad-free version or it’s a no go.
What if the developer has an app where the benefit of the app is to get users out of the app as soon as possible. For example, I have an app that helps me copy magnet links on my iPhone. I never spend more than two seconds in the app every time.
This is definitely an interesting data point that might support the ideas that a) walled gardens with DRM reduce piracy and b) iPhone owners tend to spend more.

Since kids tend to have more time than money, I'd also expect games/apps they use to have a higher degree of piracy, at least when it is relatively easy.