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by yc-kraln 1925 days ago
The one thing I used to really enjoy about developing for Nintendo platforms once they've aged a bit is being able to have fast test-play cycles without hardware; for Gameboy Advance or Nintendo DS the emulators were very good and fully-featured (debuggers, memory inspection, etc.)

Unfortunately with Switch we're not there, and I don't think we ever will be. These emulators target, in order of priority, Cracked/Dumped Retail Games, then Homebrew games. I can't use them as part of my game development stack because they won't run binaries if they haven't been submitted to Nintendo to be signed (and subsequently cracked).