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by danhau 1919 days ago
But that's an apples/oranges comparison, isn't it? C# code in Unity games is predominantly high-level game behaviour / scripting. Most of the heavy lifting is done by Unity behind the scenes. So to me it's even more impressive that an emulator for a modern games console can be written in a 'managed' language.
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The heavy lifting bit of unity is also written in C#. C# has a rep for being slow which is undeserved these days.