|
|
|
|
|
by fhunt
1920 days ago
|
|
My question is probably off because I lack the knowledge but how do the commercial games/game engines do this then if this is such a rocket science? Something like Fortnite or an aged GTA do what you've described (downloading assets on demand without any fps-drop) for quite some time now. |
|
There's a reason why Epic is able to charge a percentage of sales for their engine, and companies still opt for it. That's because it's hard to do reliably and with good performance and visuals.