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by klingon78
1920 days ago
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What did you use for programming games? I wrote games for the Apple ][ in basic and created some with The Arcade Machine, but my Apple Machine Language book was largely unread, due to my impatience. Someone at the time that did have the patience was Jordan M., who wrote Karateka[1], which I thought was pronounced “kah-RAH-tic-a” but is “CARE-ah-TAKE-ah”[2], and please don’t ask me to change. The making of that game was one of the greatest things in the recent history of humanity, at least in my limited experience. [1]- https://www.amazon.com/Making-Karateka-Jordan-Mechner-ebook/... [2]- https://youtu.be/QDaFte42odA |
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When it was clear most people were moving to THINK C, I did as well.
Languages aside, the Macintosh Toolbox, specifically "Quickdraw", had a nice routine called CopyBits() that did the blitting. That (and how to create a bitmap offscreen) was what really mattered.
On one hand, I was in awe of people that wrote straight assembler to blit to the screen for even faster performance, but at the same time it was apparent how fragile that was as the machine and OS evolved and broke them.