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by machinelabo 1926 days ago
Oh I remember when video games used to be shipped in that they had to finish everything. No patches later. It’s going to get burned on the ROM and off it goes sailing to their customers.

Now a days, shipping to me evokes “Fuck it, ship this shitty MVP to customers because ship ship ship” and then they wonder “Gee, why didn’t my app take off?”.

I understand the need to ship, but I never see anyone daring to challenge the frantic broken shitty app philosophy and maybe wondering if they built them with care, maybe... just maybe customers with actually come? Has anyone tried to go against the grain since the SEGA days? It’s high risk.

Thanks for a great perspective.

1 comments

As a counterpoint, I've a janky product that I've soft launched. It's definitely a rough beta. But because of churn on the underlying platforms it'd be a constant, full time battle to polish out all bugs. Even then some quirks may never be fixed because web extensions aren't technically meant to allow interrupting all means of browser navigation.

And for me it's all a (sometimes not so) fun little side project. If I had never launched at all then it's possible no one would ever get the benefit of my unique feature.

There are similar competitors which I'd rather just buy and use, yet they don't have the one killer feature I wanted.