| You can always find someone who does well and make a news article out of it. I didn't do nearly as well. :) My take on it is that you can succeed in the following ways: 1. Have an already established brand in other platforms 2. Be first in some area (too late now) 3. Somehow establish critical mass of users to have a lot of reviews/downloads. Lot's of reviews - top ratings - lts of eyeballs. 4. Have an app that people show to each other and thus make it popular (like a fun game). 5. Have some really unique features (they will get duplicated though) For example, there is about a dozen apps for managing passwords (with encryption to protect against loss of the iphone). The three that have most reviews, and thus are most popular, are the ones that have estalished brands on Palm, Windows Mobile or Desktop Mac (eWallet, SplashId and 1Password). Others are lingering around (like my Memengo Wallet) with hardly any attention at all. I expect a race to the bottom with brand-names standing on their customer loyalty and thus selling for small sum aroud $3 while no-names will go for free. Which brings me to the point I wanted to make here: writing software is easier than making people use it, even if Apple handles the sales transactions. |
I don't think that will be true. Ever. You can always innovate.There are always new things to do. Or old things to do in new ways. Or so says the idealist in me.
But your other points are really good, especially the marketing one. Just making a very solid app isn't good enough for the iPhone platform. You need a carefully thought out marketing strategy.
Edit: I guess the marketing part is true about everything you do.