It's not "free" in the sense that there's a download button for it. 99.9% of the people wouldn't be readily able to build the app from source.
Given I've spent 3 years building it, I feel comfortable selling it for this price. When I first released the app I didn't have the source code available; so it's more like a "commercial product" with the source code available if anyone is interested.
Oh I see,
yes I was a little curious that product source code is available and I wonder why people are still paying for the product but you just made it clear with your answer
I've never had the experience of pricing a product, but my intuition tells me this could be a win. We occasionally see articles on HN that describe how to increase prices without losing your audience.
Perhaps there are others here that can offer feedback and advice.
Research and experiment. If you do embark on this, a postmortem write-up with your learnings would be a great read.
Best of luck with whatever your plans are. It's a cool app!
Thank you! For the reference, until I released version 3.0.0 (last November) the price was $3.50 (and all of it went to charity). The number of sales didn't take a hit - but it coincided with some publicity and major improvements to the app.
Just purchased 2 copies cause I am lazy building it from source & cause charity, why not!
Tested the demo about 1 hour ago and I was impressed. Very good UI and fast scanning, although on the icons are a bit on the small size for my taste but excellent otherwise.
Given I've spent 3 years building it, I feel comfortable selling it for this price. When I first released the app I didn't have the source code available; so it's more like a "commercial product" with the source code available if anyone is interested.