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by JohnBooty 1928 days ago
At this point, one of the primary limiting factors is the reality that the majority of folks using and implementing emulation technology probably have never seen a vector display in the flesh.

Conceptually, emulating a vector display is easy. They are unique but not thaaaat magical.

1. You have a certain amount of bloom

2. You have decay time function

3. You need, perhaps, a surprising amount of dynamic range? If you've seen something like an Asteroids cab in person, the bullets are super bright (with correspondingly larger decay times) relative to everything else

But, how people are interested in implementing that kind of thing and have access to a real vector display in order to study it? I suppose sufficiently good recordings of vector displays might suffice so maybe it's not that dire.