|
|
|
|
|
by kibwen
1927 days ago
|
|
You don't need a beefy rig to play games. The majority of developers are already struggling to produce art assets that can put a strain on top-tier hardware. The PS5 launch was dominated by two games: Demon's Souls, a jaw-droppingly beautiful game that made great use of the hardware, and Bugsnax, whose graphics looked like it could have been a Gamecube game (don't take this as a denigration). The hyped PC game of the past two weeks has been Valheim (having the fifth most-simultaneous players of any Steam game ever), whose graphics compare favorably to Tribes 2, a game from 2001. A select number of AAA studios have the resources to invest in pushing the graphical envelope; everyone else can get by just fine on five year-old hardware. |
|
Hardware creep inevitabily leads to optimisation decisions about how much effort to spend getting things to run well.
I do agree that PC hardware tends to last around 5 years now though unless you run the latest AAA games, and there is a wealth of older games. Just the stuff I missed since 2000 would be enough to keep me busy for at least a decade.