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by JohnBooty
1930 days ago
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Yes, about 2/3 of it comes from the software/hardware stack in your computer/console. The remainder (a few frames' worth of latency) is from the display itself. There's something like a frame buffer inside the display if I understand correctly although implementations vary widely; some displays are good for gaming and some aren't. If you have a chance to game with original 8/16-bit hardware with wired controllers on a real CRT it's such a treat. You can really feel the difference. |
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