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by daniel_rh
1925 days ago
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It was WC1 and I disassembled the code and added in a time-dependent limiter in dosbox.
I also added multiplayer--it's not quite documented and ready for consumption, but if you're interested in how it works, the code is right now up as a patch to dosbox in the wcmulti branch
https://github.com/danielrh/dosbox3d/tree/wcmulti
most of the changes are in the src/cpu/core_Normal.cpp and src/cpu/wc_net.cpp |
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