Hacker News new | ask | show | jobs
by daniel_rh 1925 days ago
It was WC1 and I disassembled the code and added in a time-dependent limiter in dosbox. I also added multiplayer--it's not quite documented and ready for consumption, but if you're interested in how it works, the code is right now up as a patch to dosbox in the wcmulti branch https://github.com/danielrh/dosbox3d/tree/wcmulti most of the changes are in the src/cpu/core_Normal.cpp and src/cpu/wc_net.cpp
2 comments

the way you run it is... run a retail copy of WC.EXE with the branch of dosbox3d then do wcnet startserver <port> on one machine and wcnet connect <ip addr> <port> then both machines just run wing commander as normal. and the first one can start the first mission and the other connects in and gets to play as spirit. You can play through the whole campaign this way
Now I almost regret never having really played WC back then. Suddenly having the ability to play a round or two in co-op sounds pretty amazing and it's the first time I've seen DOSBox used to augment a running program by peek- and poking around in its address space. I feel like this almost deserves its own post.
Hi! Long time no see! Looks like you're still kicking a lot of ass :D :D :D