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by LaGrange 1937 days ago
> Uh, it's interesting that you see the design of your product as a counterexample, because to me it looks exactly like what mobile games have been doing as a mechanism for maximizing engagement.

Addiction is a habit that interferes with other areas of your life. Smoking isn't bad because you're having something to do with your hands during a break, it's bad because it's expensive and impacts your health. Playing games for 8 hours is fine if you have time for that, but bad if it stops you from keeping your bathroom clean.

So yeah, intentional habit forming is using the same techniques as addiction building. The difference is, essentially, in the informed consent involved in the former.