Processors need addresses of things. Look at the following code https://godbolt.org/z/PYEqKn note the function uses another symbol, “func.counter”.
Shared libraries include relocation tables https://en.wikipedia.org/wiki/Relocation_%28computing%29 with all code locations which needs patching. That’s how the OSes can load them into arbitrary locations in memory and the code will still work.
Still, LLVM is a huge dependency to redistribute. And probably has many points of failure. For instance, I expect you gonna need to watch for INCLUDE and PATH environment variables when using that thing.
If you’re willing to compile, ship and support custom builds of .NET runtime, gonna be less than 20-30 MB.
coreclr.dll (the runtime) is 4.9 MB, clrjit.dll (JIT compiler) is 1.3 MB. The rest is mostly standard libraries, the largest piece of that is System.Private.CoreLib.dll at 9 MB. The numbers are for Win64 version of .NET 5.0.2.
Another thing, for .NET apps the runtime is required anyway, the overhead for runtime code generation is zero.
For C++ apps, llvm + clang (or an equivalent) is only needed on developer’s computers, not something you’d normally ship.