|
|
|
|
|
by bee_rider
1931 days ago
|
|
Does that produce VR sickness? Transmission time + going all the way to some motors seems like it would be pretty hard to fit in even 60fps, haha. I wonder if any consumer VR FPV drones would consider transmitting a 360 video signal (or just one that includes more FOV than can be displayed on the headset) to allow some head movements to be handled in software. |
|
Yes, we thought of that as a possible improvement ("future work"). It may be harder to get the stereo cameras to match up, is my guess. But for a single camera setup it's probably not too hard and already exists for 360 videoes. So I guess if one's capable of streaming the video it shouldn't be too hard.
And stereo cameras arent really that useful. We explored it, and found that when looking at stuff more than a few meters away it made no difference. For inspections (which was what our drone was made for) of close stuff it has some merit, but could still probably be handled by some IR sensor or other computational stuff adding an overlay to the video.
As for vr sickness, the most jarring experience was flying behind yourself like a 3rd person shooter haha.