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by dtwwtd
5488 days ago
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I'd say learning OpenGL would be a good thing. The OpenGL ES 2.0 spec is supported on both iOS and Android and you can write in C++ for both. It might be more practical use some engine, but if you want to understand what is happening under the covers then this is the best way to do it. Plus, shaders are really powerful. Hope that helps! Edit: Here's a tutorial that I've been going through myself recently. It's taught on a desktop but everything is applicable to mobile as well.
http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Tab... |
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