oh, i see. that was good enough for most cases though, but it doesn't help if players stay connected for long and keep objects from updating.
i agree, that's a good feature to have. smalltalk does it, and i think lisp too.
open-steam, a development platform written in pike solved that problem by implementing proxy objects which would point to the actually compiled object which can be replaced by pointing to a new version.
i agree, that's a good feature to have. smalltalk does it, and i think lisp too.
open-steam, a development platform written in pike solved that problem by implementing proxy objects which would point to the actually compiled object which can be replaced by pointing to a new version.