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by avolcano 1941 days ago
Of course, in a post-IAP world, you can just charge users multiple $50 "best value" virtual currency purchases over several months, which they can then use to roll for video game items that will 99% of the time be of no use to them.
2 comments

That’s how Epic made more than half a billion dollars on iOS.
I don't understand why any app store still allows this. Literally worse than gambling since that at least gives people an actual chance to win actual money. These games probably even vary the winning chances to hook new players and make rich players spend more.