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by fuckthemachine 1940 days ago
My first mud experience was TFE back in the 90s at uni and I tanked psychology because of it. I decided to learn how to make my own (incidentally how I ended up in software engineering!) which never had a single player but 30~ developers for a period of 2-3 years hacking away on areas.. MUDs were the original community-coded-projects!

I have OFTEN considered the idea of writing a new MUD with the intention of bringing in a whole new realm of users to the genre but have never really worked out how to make it viable (I cannot see anyone funding a team to build a MUD startup)

I have some ideas though.. I think telnet is too intimidating for new players. The barrier to entry is too high. They need to work on mobile, they need to probably be some kind of browser-based experience with font styling and the lightest touch UI beyond the old '>' prompt.

If anyone's keen on dropping some coin I have 30 years of thinking on the subject and would happily leave my day job ;)