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by Narann
1941 days ago
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It's interesting how DC goes from average performance on Switch to smooth 60 fps. I always wondered if it was related to Haxe and if it had home made Haxe optimization (Haxe dev is one of the original DC devs). Switch is a constrained console and Haxe is dynamically typed. DC is a real world product with a long life (many updates and DLC). Any information about limitation/workaround it had to do would be very interesting to hear. Aside, DC is a very interesting game. |
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For switch it uses Hashlink/C code generation so it's native C that is compiled on the console.