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by rdescartes 1939 days ago
Does anyone know how Fall Guy's net code was implemented? It's very smooth with 100 participants.
4 comments

I don't know anything about their net code, but I suspect this is more about the fact that the game is less dependent on precise timing then something like a shooter or Smash.
Based on Fall Guy's hiring page, which asked for experience with Photon, it's probably this: https://www.photonengine.com/en/pun
Could be using Photon but I don't think Photon solves this particular problem as far as I know. Did you see something in particular that mentions that as a feature?
Fall Guys doesnt heavily use server authority, hence why various hacks exist for it.
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