|
|
|
|
|
by chpmrc
1942 days ago
|
|
Not sure about the first point, after all with digital art what matters is the NFT since anyone can copy the artifact 1:1 at virtually no cost and no risk. I agree with many that NFTs are best suited for digital worlds but that begs the question: what happens if the game is centralized? They can still prevent you from actually having or using that item, regardless of any proof of ownership. Re: wash trading, that also happens in the art world with shell companies. |
|
* Tokens can become tickets to events
* Tokens can become options on commissioned work
* Tokens can become signs of membership
Because the token is guaranteed to be unique, and you can track ownership, there's a fluidity to this that lets you do away with contractual mechanisms. You can reuse the same tokens many times or announce that it will expire(for your use case).
Edit: And platforms can't really own it if it's on a public chain, too. You just copy the chain(see: BinancePunks copying CryptoPunks). So there's that.