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by rq1
1935 days ago
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This is a good post and technique in general. I used to use it extensively in C++: beware though of (super long) compile errors while nesting them through templates params. :) Edit: I was wrapping pointers for instance to not mix GPU and CPU memory addresses, to define a unidirectional flow of memory transfers between devices (and avoid manual synchronisation and tracking)... etc. You could somehow define a state machine through types and ensure compositional coherence. |
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[1]: https://gist.github.com/rupertlssmith/88946c8d207d7ad64daf43...