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by jmiskovic 1944 days ago
Would Teal be a good fit for transpiling Lua into SPIR-V intermediate language?

If it is possible, one could run same language across system level, game logic level and GPU shader level. This would be fantastic because you often don't know at which level it would run fastest. When algorithm at game logic level is not fast enough it would be possible to move preparation stage to compile-time (prebaking) and parallelizable sections into GPU, all by using same basic language.