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by jakub_g
1944 days ago
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If you click the link OP posted and read the previous thread you will see they can "easily" do ass. They already spent millions in engineering time to cut the app size as the company existence literally depended on it when Apple's bundle size limit was 150 MB. If your app is serving hundreds of cities with specific per-city customizations and all code and assets are in a single binary, life gets tough. |
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The localization files (50MB) -> All the strings files are double the size (unpacked), because of useless comments. There's 25MB already.
In the assets catalog -> half an MB for an upscaled (!) visa card. Other images where jpgs of heif are a better choice. probably in total 10-20 mb.
Strip all ICC/Gamma from the PNGS -> another 10mb.
pngcrush the images -> about 40%
And then of course the binary itself which is probably full of unused information.