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by vkou
1945 days ago
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> Who knew that a factory design doesn't have to be "big design up front" and can instead be more software style iterative design? Anyone who's ever done manufacturing? Anyone who's ever built something with their hands? Anyone who realizes that when assembling anything from 30,000 parts, it's going to take a lot of time and iteration to get your build quality to an acceptable level? Now, this may all come as a shock to software people, but anyone who has actually built stuff out of real, physical objects, would be aware of this... And why you should never buy a version 1.0 of anything. I legitimately don't understand why software engineers think that other professionals can't understand the concept of iteration. When GM builds a car factory, they aren't doing it from zero. They are building it on top of a hundred years of manufacturing experience and iteration. When Tesla was building its first car factory, it had nearly-zero years of institutional manufacturing experience and iteration. Of course a big up-front build was going to be a disaster. It's why they still can't figure out how to align the interior panels in their cars. |
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Here's a random video of a GM SUV production process -- just filled to the brim with robots.
https://www.youtube.com/watch?v=-Ow7gmZTIpo
They're obviously aiming to cut cost and build time as much as possible, so they automate where they can without sacrificing quality for things like spacing gaps. Over time, that'll be automated too. GM as an example spends like $30 billion/year in CapEx -- that'll buy a lot of robots!