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by aspaceman 1945 days ago
That’s a good way of putting it.

The best graphics abstractions allow artists to pretend they’re working with just another pencil or brush. To them, it should be as non technical as possible. Without tools a perfectly functional physics system is useless since it’s only simulation. There’s no content.

You’ve effectively created a new world for the artist to operate in, but have given them nothing to use. “You need a stage to act? Well there’s a tree over there...”

They’re really good at technique and learning things, but they tend to build the work around those techniques and limitations. The tools you give them focuses their energy in the places you want. The absolute best graphics programmers get this too, and it can all end up a creative and cohesive show if done properly. There are many games that intentionally limit the art in some way to create a theme. A way to get a bunch of artists in the same creative space.

The actors work together with the crew and backstage in the best shows. And that’s a game. A tight dance between the artists and technicians. Personally that’s where my love for it comes. Putting on a good show is hella fun. And artists respect tech. They may not get it, but they always respect it. Unlike business.

When you’re alone you have to do the same dance.