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by jamcohen 1940 days ago
Definitely agree about “juicing” your game, especially from a visual perspective. There’s so many graphics concepts that I didn’t know about and didn’t have the eye to recognize.

Things like ambient occlusion, bloom, reflection probes, and physically based rendering/materials were totally unknown to me but were really essential to making a game look “AAA”.

Adrian Courreges has a great list of graphics studies that expose you to the space: https://www.adriancourreges.com/blog/2020/12/29/graphics-stu...

Following technical artists on Twitter is also a great way to get exposure on more one-off techniques (how to make a fire effect etc.)

I’m a big fan of @minionsart and @adrianmendezzg but there’s tons of other indie devs and technical artists sharing their work.