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by Terretta 1938 days ago
Doesn’t hurt to jump start that loop iteration by taking in some principles and interrogations.

Two little books that can help:

1. From A Theory of Fun book blurb:

“A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive.”

https://smile.amazon.com/gp/product/1932111972/

2. See also The Art of Game Design:

”Over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again.“

https://smile.amazon.com/Art-Game-Design-Lenses-Third/dp/113...