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by woko 1942 days ago
Regarding your second point, there is this talk by Petri Purho (Noita) about making a bland game feel fun to the user:

https://www.youtube.com/watch?v=Fy0aCDmgnxg

As for your first point, I would suggest aspiring devs to try to prepare themselves to take part in "game jams". The constraints (including a time constraint) help focus on important parts.

https://en.wikipedia.org/wiki/Game_jam

1 comments

I would like to add one more, The art of screen shake:

https://www.youtube.com/watch?v=AJdEqssNZ-U