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by pradeepb30
1939 days ago
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Introducing this as an API was something ppl have told us repeatedly. Our plan was to, later as we grow, come up with something like “Sign in with Highavenue” - this way users can export their data to any gaming/MMOs or any other application with just single button tap. And we can make sure it works cross platforms. We will collaborate soon on this :) |
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I say this as an early employee of a startup that failed, where people have repeatedly asked us for a feature and we wanted to build it "later as we grow". We never got to that point because we never got enough users. Had we built the feature, we would've at least gotten users.
"Sign in with Highavenue" doesn't sound too good at an early stage, to be honest. Even as a future plan. For game/AR/whatever developers, requiring their users to create an account with Highavenue will probably be a dealbreaker.
I also notice you mention in another comment that your goal is to create a network around it, and that's why it requires a login. I admire the sentiment, but at this stage I don't think it's the way to go. I see a very cool tool that I'd take for a spin, but no reason why I'd join a network around this. I think, as a medium, 3D animations are far less general and expressive than video/audio/images [for the same amount of effort put into creating], so I'd be wary of trying to emulate what TikTok/Snapchat/Clubhouse did. It might very well be that the medium is different enough that no one can use their creativeness effectively with it, making it DoA as a social network per se.
(Aside: we also had a mandatory login screen, and even with a landing page, when we implemented an automatic "guest mode" which dropped you into the webapp instantly, people actually started using it and signing up.)
I'd say pack it up as an API, offer to developers at first. Then you're B2B and that's much easier to charge for than B2C. When you see cool stuff that developers do with it, you can partner with them, you can go consumer facing gradually (and with limited risk in case it doesn't work out) and you'll have some capital to put back into that growth.
I see a lot of similarities to earlier me in your responses - you're very defensive of your work and the choices you made, and that's fine, but you're walking a fine line with just dismissing initial feedback because of the sunk cost fallacy. I was dead set on "listening to feedback" as well but ended up doing the same thing. Don't take any of this the wrong way, not trying to disparage or discourage, it's a cool product, and in terms of startups I know nothing on the grand scale of things. So if it feels right ignore all I said and best of luck. But also consider what I'm saying even for just a second :)