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by tppiotrowski
1941 days ago
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Excellent write up. I've been using elevation models for the past few months to create real time shadows overlaid on slippy maps using WebGL. [1] One thing I learned is that if you really want to recreate "real-world" terrain you have to account for the curvature of the earth. Uluru is over 3km wide and I estimate your image is around 5km. Across this distance the earth will curve 2 meters so you could modify the elevation model to drop off a meter gradually from the center to the edges. [1] https://shademap.app |
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